Disc golf: Disc golf is a flying disc sport in which players throw a disc at a target, and is played using rules similar to golf. It is often played on a course of 9 or 18 holes, but other formats are common. Players complete a hole by throwing a disc from a tee area toward a target, throwing again from the landing position of the disc until the target is reached. Players seek to complete a course in the lowest number of total throws.
Escape: DDC is played with two discs. Two teams of two players each defend a court. The two courts with a side length of 13 meters are arranged at a distance of 17 meters on a lawn. Points are obtained in the following situations: When the disc is placed in the opponent's field and remains in it: 1 point. When the opponent disc goes off the court: 1 point. When both discs are touched simultaneously by one or both players of the opposing team: 2 points.
Race: Discathon is a racing event covering a course that can be 200 meters to 1 kilometer long from start to finish. Players carry two or three discs that are thrown alternately. A player’s disc must travel the appointed course of mandatory obstacles that must be passed in a specific direction. The player’s objective is to complete the course in the shortest time possible by using a minimum of throws and as little running as possible. A competitor’s time is measured when one of the player’s discs completely crosses the finish line. Special to this event is the fact that a racer has two discs in play throughout the course.
Amaze: Freestyle: Performing creative, artistic and athletic moves with flying discs is the essence of freestyle. One of the most dramatic events in disc sports, competitive freestyle combines aspects of gymnastics and dance with the basic game of throw and catch. Teams of two or three players perform choreographed routines consisting of throws, catches and moves with one or more discs. Starting with simple moves like a behind-the-back catch, freestyle has evolved into a crowd-pleasing event with moves such as air brushes, nail delays, and triple-spinning catches. Routines are three to five minutes in length and are evaluated by judges who base their scores on the difficulty (10), artistic impression (10) and execution (10) of the routine. The team with the highest score wins (30 is a perfect score).
Launch: Distance requires players to throw as far as they can from behind a line. The distance from the throwing line to where the disc touches the ground is measured. Players get five attempts, and the best one counts. The current world record is 338 meters!
Aim: Accuracy is similar to archery — except with flying discs. The goal is to throw as accurately as possible through a square target. Players throw four discs from each of seven different positions (as illustrated). The target is a standing square frame measuring 1.5 meters by 1.5 meters, which is at a height of 1 meter above the ground. Each disc that passes through the frame is counted as a “hit”. The world record is 25 of 28 hits.
Soar: Self-Caught Flight (SCF) includes two events with the intention throwing the disc in a high boomerang flight allowing the thrower to then catch it — with one hand! In Maximum Time Aloft (MTA), a player aims to accumulate a maximum number of seconds between the throw and catch; in Throw, Run and Catch (TRC), the object is to accumulate a maximum number of meters between the throw and catch. To get good results, players must be adept at gauging the wind, “reading” the flight of a disc and employing good catching techniques.